System Status: UNSTABLE
Internal monitoring node for anti-rift stability, anomaly indexing, and Final Reverb oversight. Unauthorized access is logged, then ignored, then logged again.
Rift Stability Monitor
Anti-rift shell telemetry, shade emergence risk, and Null Sector bleed. Values are partially simulated for public-facing builds.
Shell Overview
- Outer shell: stable, with three localized stress fractures.
- Inner lattice: resonance turbulence after A-tier matches.
- Void bleed: elevated in districts adjacent to arena transit routes.
- ———— correlates with minor tears.
Live Telemetry (Simulated)
> linking anti-rift nodes…
> sampling shell tension…
> running Null Sector scan…
Clearance Simulation
Mock interface for RIX-0N access tiers. This does not grant real control; it only shows what your clearance would reveal.
Access Result
> awaiting clearance selection…
Internal Memos
Sanitized excerpts from RIX-0N correspondence. Full threads are quarantined.
Handler Tension Report
[MEMO // HANDLERS]
Rex: "His readings don't match any branch. The machine returns an empty frame."
Sun-woo: "Then tag it improper input."
Rex: "He's not improper input. He's in my division."
[FLAG] subject: N.W-01
Systems Note
[SYS // INTEGRITY]
RIX-0N has logged repeated interference from ——————.
Origin: outside anti-rift shell.
Anti-Rift Containment Grid
District-level overview of barrier strain and shade emergence risk.
District Readout
> select a district to inspect local anti-rift strain…
Final Reverb Oversight
Oversight log for high-tier resonance events. Spikes in this register are watched for shell damage and anomaly activity.
Recent Spikes
- Echo Match — Rank A: barrier stress acceptable, crowd echo normalized post-event.
- Echo Match — Rank S: thin hairline tear recorded above arena, sealed within 7 seconds.
- ———— involvement suspected; match file partially missing.
Threat Monitor
> awaiting anomaly…
Rupture Archive
Historical rift incidents logged by RIX-0N. Most files are incomplete by design, or because something interfered.
Event: SCOUT-TEAR // INTERNAL
Location: outlying district, within Nox shell.
Mission: standard scouting, shade leak prevention.
Log excerpt:
> tear opened mid-operation
> audio spikes: screaming, then silence
> team count: 4 / return: 3
Record notes list one member as "reassigned."
No division has a record of receiving them.
Event: UNDOCUMENTED ARENA RIPPLE
> match ID does not exist
> crowd roar recorded, but no official fight log
> partial frame shows a silhouette matching N.W-01 proportions
Audio Fragments
Textual remnants of corrupted audio tied to rift events, shades, and the anomaly tagged N.W-01.
Fragment A-12
[00:02] crowd noise / cheering
[00:05] low hum, not from speakers
[00:07] voice: "You hear it too now, don't you?"
[00:09] second voice (handler): "There's nothing to hear."
[00:11] waveform spike, recording ends.
Fragment N-W (Redacted)
[??:??] single heartbeat, louder than crowd
[??:??] whisper, source unknown: "Stay. You're almost done collecting."
[??:??] system note: transcript flagged, origin outside mic range.